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Hard x20
5/120 days old

Medium x350
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Castle Siege on OldSquad Servers

Inception
Genesis| Accounts | Characters | Guilds | Game Masters | Online | Active in 24H |
|---|---|---|---|---|---|
| 66860 | 1016 | 14 | 2 | 325 | 374 |
| DW | DK | ELF | SUM | MG | DL | RF |
|---|---|---|---|---|---|---|
| 34 (17%) | 25 (13%) | 41 (21%) | 24 (12%) | 26 (13%) | 33 (17%) | 17 (9%) |
Full Info about Server: HERE
Info about CREDITS: HERE
Season: 6 Episode OldSquad.
Exp: Dynamic Exp [15-25x] - goes down as the game progress.
Note: Mobs on spots also gets higher as game progress.
Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
Note2: BC1-5 & DS1-4 also have progressive number of monsters.
Example: BC1 have lower number of mobs than BC2, DS1 have lower numbers of mobs than DS2, etc.
Newbies boosts including exp boosts, damage/deff buffs, drop buffs.
Note: Newbies boosts are added as game the progresses, usually after stages, never from the start.
Gameplay: Maximum 25 Resets without End-Game content. 120 days per Sprint, transfers at the end.
Master EXP: Dynamic 3-5x - starts low & goes higher as you advance in Master Levels.
Master Level: Maximum 150 ML.
Drop: 30%.
Party Exp System:
The following exp rates will be applied no matter the races that are in party:
Solo = 100%.
2 Players = 102%.
3 Players = 105%.
4 Players = 108%.
5 Players = 112%.
Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
If there are 5 people in party, and all of them different races (Perfect Party):
Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
In order to apply the seal, a player from party must be in the 10x10 range of PM.
If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it.
If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
All events working with nice rewards and adjusted difficulties (& custom additions).
Guild System: Maximum 20 players in a guild for all classes.
Note: Level needed to create a guild is 150.
Note2: Each stage / mini-stage does increase the maximum number of players in Guild.
Alliance System: Maximum 2 guilds in an alliance.
Note: Alliance can join the CS as well with the same rights as main guild.
Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
Note3: Maximum amount of players per alliance at CS will be raised after each stage.
Elf Soldier Buff: Up to level 250 and 1 reset (or higher with VIP).
Limited Connections: Maximum of 2 accounts on same IP/HWID.
Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt/farmer.
Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle siege.
Shops for a low exp server.
Limited HP & Mana stacks: Maximum of 14 HP (Large) pots stack and 45 Mana (Large) pots stack (for PvP and PvM experience).
DL, MG, RF Creation Level: Level 200 (or Level 1 with VIP).
Reconnect System fully working.
Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
Helper from level 1.
Party Exp Gap: 70 Levels.
Max Level to delete a Character: 300 (& 1 reset). To delete chars over level 300 or over 1 reset you need to contact us.
OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).
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